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VMS is a simple, feature-rich, and well-documented code framework on which you can build your own music visualization plug-in. Uses DirectX 8 and Microsoft Visual C++ 6.0. |
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Unicode Made Easy [Visual Studio .NET 2003]
Source Code for Smooth Image Resampling [Visual C/C++]
Timing in Win32
Metaballs
Raytracing Fractals
( Note: some of the stuff below this point is a bit old by now... ) How to Learn Graphics Programming
Software rendering in a DX8 environment (8/2002)
Using the Pentium MMX Unit (Geiss used as example program)
Using the Pentium Floating-Point Unit (FPU)
Video and other misc. routines for in-line x86 Assembly in (cringe) DOS Real Mode.
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Old executables, from the 100-200 MHz days, nothing too special; although the original (DOS) version of Geiss (called FX) is here and is pretty cool! DOS Lava Lamp prototype [download]. Make sure you try hitting SPACEBAR a few times while watching this one! Size: below 100k. (1999) Miscellaneous realtime stuff (more eye candy) [download]. Size: 500k. Updated: 2/98. Includes example output of my flat- and gourand-shaded polygon engines, a Julia fractal that changes in realtime, the earliest (DOS) version of GEISS (but it's called FX), and some other misc. things from long past that serve as decent eye candy. PCGC game engine [download]. Sort of a cross between Qbert, Populous, and Doom. Not too impressive. =) Size: below 100k. For OSU's PC Game Club. (1998) Javascript Julia Fractal Generator. Runs in your web browser; set the constants and watch your browser render a julia fractal... ANSI/ASCII enthusiasts will enjoy this one. (1997) |