I recently touched up an old C++ ray-marcher I'd written
(like a raytracer, but more versatile),
adding surface-crawling, fractal noise, and
ambient occlusion ray-casting (for lighting).
Here are some of the cool images that I generated with it.
Warning: some of them are huge.
(...and the real versions are 4x these resolutions!)
Batch 1: added Jan 5, 2010
Batch 2: added Jan 30, 2010
Batch 3: added Jan 23, 2011
Batch 4: added June 11, 2011
Batch 5: added October 2011
BACK